

Modulate: Increases defense against energy weapons such as lasers but decreases the ship’s detection rating by 20%. Based on information the Scientist can gather from examining enemy ship components and observing what types of weapons are installed, they can adjust this frequency for a more effective defense. The higher these numbers, the more likely the ship is to detect an object.įrom the status tab, the Scientist may also adjust the ship’s shield frequency. The signature readings at the top of the screen illustrate your current ship’s detection ratings in each of the 4 categories. The status tab on the computer screen displays information about the ship’s current detection and cyber defense ratings. If you want to use a virus twice, you need to charge it twice. The programs used to generate viruses must assemble an entirely new type of virus for it to have a chance of success. The result is that no two viruses can ever be the same. Even pirates and criminals accept this truth for they would be at an immense disadvantage if their own computer systems were out-dated. The ship OS will learn how the virus breached its security and modify itself to never allow a similar breach to occur, then communicate with the main galactic OS. Viruses in this context are the programs that generate new viruses that are sent to other vessels in an attempt to negatively affect them.Įvery ship OS is connected through constant stream of updates and patches, so old viruses cannot be continuously used. The library of programs will continue to grow. Programs can perform different tasks that may be helpful during combat or other situations. Viewing a ship’s components with a targeted scan may help the Scientist find an enemy’s weakness and build a strategy.Įach ship is outfitted with a continuously updating computer system that is capable of executing a variety of programs and viruses. You can perform a targeted scan for lifeforms aboard a ship, or determine which components make up that specific vessel. They temporarily disable the tactical sensors and divert all attention to a specific query. Targeted Scans are similar to Active Scans. This window also displays the different signatures of the vessel, as well as its distance from the sensors. This suggests the vessel is attempting to avoid confrontation and repair its shields quickly.
Pulsar lost colony research full#
This provides insight into the priorities of the specific vessel.įor example: An enemy may suddenly put full power into shields and engineering, while removing almost all power from weapons. Players can also see the object’s power allocation to each of its four reactor conduits. The Scientist can click on anything underneath the “Detected Objects” list to bring up more information about that specific item.This can include hostility, whether or not it has detected you, unique weapons it has equipped, or if it matches a GX Entry. Discovering a far away object using an active scan will alert you to its presence, but it will immediately become “out of range” and disappear after a while. Initiating an active scan will massively increase the range of that specific sensor and will allow you to discover objects from a much farther distance. When an object leaves the range of the tactical sensors, it will become “out of range” and disappear from the screen after a short time.Īctive Scans are specific actions that temporarily disable tactical sensors. When objects are within those ranges, they automatically appear under “Detected Objects”. They have specific ranges based on how much power is being allocated to science from the reactor screen. Tactical Sensors are always running by default.
